How to T10

DAILY T10 PROGRESSION SCHEDULE

🌅 Morning Session

  • Hunt lizards
  • Hunt event creatures or wild creatures
  • Collect Ladybug trade
  • Claim daily tasks and rewards
  • Send alliance help
  • Donate to alliance tech
  • Start evolution research
  • Collect Aphid production and other special ants skills
  • Activate RSS Rapid Production
  • Send 3 troops to gather (Leaf priority)
  • Send 1 troop to build warzone building
  • Check SVS event requirements for the day
  • Confirm no stamina overflow before logout

🌞 Noon / Evening Session

  • Hunt event creatures or wild creatures
  • Raid dead hills
  • Collect Ladybug trade
  • Claim event milestones
  • Send alliance help
  • Donate to alliance tech
  • Start next evolution research (long overnight queue)
  • Collect Aphid production and other special ants skills
  • Activate RSS Rapid Production
  • Send 4 troops to gather (Meat priority unless rotation needed)

📊 DAILY OUTPUT TARGET (If Done Correctly)

Honeydew:

  • Lizards: 7.3M
  • Events/Wild: 3–7M
  • Hills (if raiding players occasionally): optional
  • Passive + boosts

≈ 36–40M/day baseline

Meat:

  • Hills: 30–80M
  • Gather: 12–20M

Leaf:

  • Hills: 30–80M
  • Gather: 12–20M

Wet Soil:

  • Hills: 30–80M

Sand:

  • Hills: 30–80M

CR:

  • From SVS days
  • From weekly events
  • ~43k/week average

⚠ Weekly Structure for CR Optimization

You must align:

  • Evolution Day → push saved speedups
  • Gathering Day → maximize gather score
  • Special Ant Strengthening → save materials
  • Incubation Day → time egg openings
  • Personal Choose Day → dump saved points
  • GH/War → participate fully

CR is the hard cap. RSS is just fuel.


🧠 Efficiency Rules (Non-Negotiable)

  • Never let stamina cap.
  • Never let 4 troops idle.
  • Always double Ladybug trade.
  • Always use Raider when attacking.
  • Only farm dead hills ≥5M average.
  • If average drops below 5M → switch more stamina to honeydew hunting.

💀 The Real Risk

You fail T10 timeline if:

  • You skip 2–3 days weekly
  • Hills average <5M
  • You don’t align SVS days properly
  • You waste stamina on low-value targets

🚀 Final Result If You Stay Consistent

After 12 weeks:

  • CR ready
  • Honeydew ready
  • Sand/Soil ready
  • Meat/Plant ready (if hill average ≥5M)

That’s full T10 unlock window.

Note: Example is from T10 Shooter tree. The Cost of resources, creature remain and time/diamonds for T10 carrier and guardians are the same.

EvolutionMeatPlantWet SoilSandHoneydewC. RemainsTime (d:h)Diamonds
Specialized Acid184 531 000171 975 0000190 345 000108 528 00081 39030d9h56 623
Specialized Fiber184 531 000171 975 000193 691 0000108 528 00081 39030d9h56 623
Corrosive Acid210 890 000196 544 0000217 538 000124 031 00093 04061d1h106 040
Hardened Fiber210 890 000196 544 000221 362 0000124 031 00093 04061d1h106 040
Shooter Ant Swift Combat II237 256 000221 113 0000244 724 000139 539 000104 66085d14h143 677
Lock-on Targeting263 617 000245 680 000276 702 0000155 041 000116 270110d0h180 054
Advanced Wood Medium289 976 000270 250 0000299 113 000170 544 000127 920130d19h210 404
Advanced Shooter Ant Mutation289 976 000270 250 000304 373 0000170 544 000127 920130d19h210 404
Focus Fire316 155 000294 817 0000326 308 000186 046 000139 540146d17h233 312
Hidden Weaknesses316 155 000294 817 000332 044 0000186 046 000139 540146d17h233 312
Efficient Shooter Ant Healing342 703 000319 387 0000353 500 000201 551 000151 160158d21h250 676
Specialized Acid II369 064 000343 955 000387 455 0000217 054 000162 800169d20h266 193
Specialized Fiber II369 064 000343 955 0000380 692 000217 054 000162 800169d20h266 193
Fatal Acid395 149 000368 524 000415 056 0000232 553 000174 420195d12h302 134
Shooter Ants Body Enhancement421 788 000393 092 000442 423 0000248 062 000186 060220d0h335 958
T-10 Shooter Ant131 809 000122 841 0000135 961 00077 519 00058 14024d10h46 514
Total4 533 554 0004 225 719 0002 573 106 0002 148 181 0002 666 671 0002 000 0901872d 6h2 307 238

How to get Creature remains

(requires Zone development double rewards)

WAYSCREATURE REMAINS
VIP store500 cr
Benefits Task40
Event of 1 week550
Building Day svs0 – 7k 9 shell (advanced hills can’t make 9 shell)
Gathering Day svs7k 9 shell
Evolution Day svs7k 9 shell
Special Ant Strengthening Day svs7k 9 shell
Incubation Day svs7k 9 shell
Personal Choose Day svs7k 9 shell
GH or war of server7k 9 shell
Total amount of CR in a week:43090 Creature Remains (without building day)
After server boost you need around 500k cr12 weeks to get required CR for full T10

How to get Honeydew

Honeydew Collection Overview

SourceMethodPer DayPer 7 DaysPer 28 Days (Season Cycle)Notes
Anthill Production (Aphid Lv.25 example)Passive1.58M11.09M44.35M66,000/hour production
Ladybug Habitat Trades (2x daily)Trade0.5M – 2.0M3.5M – 14.0M14.0M – 56.0MMust do both trades daily
Active Hunting – Players40 attacks (200 stamina)20–30M140–210M560–840MRaider class required
Active Hunting – Lizards10 lizards (200 stamina)7.3M51.1M204.4MVery efficient source
Active Hunting – Event Creatures10 creatures (200 stamina)3.5M24.5M98.0MDepends on event availability
Active Hunting – Termite Hill20 hills (200 stamina)1.5M10.5M42.0MLow priority unless Sand/Soil capped
Active Hunting – Daily Routine TotalMixed routine36–40M252–280M1.0–1.1GCore seasonal income source

Special Ant Honeydew Bonuses

Direct Production / Flat Bonuses

Special AntSkillEffectEstimated Daily Impact
Dinosaur Ant (Lv.50)2nd skill15k per Ladybug visit~30k/day
Thorn Ant (Lv.50)5th skill55k per Ladybug visit~110k/day
Parasitic Ant (Lv.10 skill 2)2nd skill+1000/hour24k/day
Spiny Leafcutter (Lv.50)2nd skill+2000/hour48k/day
3rd skill+200k/day200k/day
Giant Destructor (Lv.50)2nd skill+10,000/hour240k/day
5th skill+1M/day1M/day

Percentage / Boost Effects (Scaling)

Special AntSkillEffectType
Spiny Leafcutter4th skill+300% Aphid Breeder effectProduction multiplier
Giant Destructor3rd skill+300% Rapid Production outputBurst boost
4th skill+300% Aphid Breeder effectProduction multiplier
6th skill+300% Honeydew production (2h)Temporary burst boost

Strategic Summary

Source TypeLong-Term ValueSeasonal Impact
Passive productionLow aloneMinor contributor
Ladybug tradesMediumReliable steady gain
Active huntingExtremely highMain source (≈1G per cycle)
Special Ant boostsScaling multiplierBecomes massive at high production

Basic resources

RSS From 40 Dead Hill Attacks (T1–T2 Carriers)

Each attack gives:

  • 3–8M total RSS
  • Distributed evenly between:
    • Meat
    • Leaf
    • Wet Soil
    • Sand

Total RSS From 40 Attacks

ScenarioTotal RSS (All Combined)
Minimum (3M × 40)120M
Maximum (8M × 40)320M

RSS Per Resource Type (Even Distribution)

Since RSS is split evenly between 4 types:

ResourceMinimumMaximum
Meat30M80M
Leaf30M80M
Wet Soil30M80M
Sand30M80M

Final Result

Using 200 stamina on dead hills with T1–T2 carriers gives:

  • 120M–320M total RSS
  • 30M–80M per resource type

That’s extremely efficient because our server has plenty of abandoned hills.

Gathering

2 × 8h Gathering Plan (4 troops)

Time BlockDurationResourceTroopsYield per troopTotal Yield (Low–High)
Sleep (Night)8hLeaf43–5M12–20M Leaf
Work/School (Day)8hMeat43–5M12–20M Meat
Daily Total16hLeaf + Meat24–40M total