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Glazed Mantis

Julkaistu

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Glazed Mantis

The Glazed Mantis has a translucent jade-colored body like glazed glass, with wings resembling transparent crystal flakes. Its forelimbs have evolved into a pair of crescent-shaped sickle blades used for control and slicing. It prefers to inhabit brightly colored flowers, perfectly concealing itself with its similar body color. When prey approaches, its sickle blades strike with lightning speed in a crisscross slash.

UniversalDamage
Best for: Shooter lineupsShooter Synergy V
Glazed Mantis

Combat Stats

These are the visible insect attributes from the in-game attribute screen. The values below are based on Star Level 11.

Base Stats

Power341550
Attack7280
Defense7280
Health2910

Soldier Ant Bonuses

All Soldier Ants Attack+85.0%
All Soldier Ants Defense+85.0%
All Soldier Ants Health +60.0%
All Soldier Ants Invasion Attack+40.0%
All Soldier Ants Invasion Defense+40.0%
All Soldier Ants Damage+30.0%

Special Ant Bonuses

Special Ant Skill Attack+125.0%
Special Ant Skill Defense+105.0%

Speed Bonuses

March Speed+70.0%
Combat Speed+140.0

Amplification / Mitigation

Dual Amp+5.0%The Insect's Damage Amplification and Damage Mitigation

Star Talent Bonuses

Star Talent Points+4

Special Effects

Reaping

Effect Condition

In its troop

Effect Description

Shooter Ant Defense Pierce +7.0% and Severe Injury Rate -2.5%. When its troop fights consecutive battles during a single march, each victory additionally grants Defense Pierce +0.6% and Severe Injury Rate -0.5%. This effect can be stacked 5 times. Bonuses from battle victories are removed when the troop returns to the Anthill.

Beatdown

Effect Condition

When Leading Any Soldier Ants, the Chance of Triggering the Beatdown Effect +100.0%

Effect Description

During the battle, at the start of each round, there is a 100% chance that 2 random squads on our side gain +1 normal attack times for 1 round. In the first round, after any of our squads performs its normal attack, there is a 60% chance to additionally release one damage skill, randomly chosen from those used that round. This chance decreases by 10% with each subsequent round.

Beatdown

Effect Condition

With it as a Helper: When Leading Any Soldier Ants, the Chance of Triggering the Beatdown Effect +100.0%

Effect Description

During the battle, at the start of each round, there is a 100% chance that 2 random squads on our side gain +1 normal attack times for 1 round. In the first round, after any of our squads performs its normal attack, there is a 60% chance to additionally release one damage skill, randomly chosen from those used that round. This chance decreases by 10% with each subsequent round.

Notes

(This Insect cannot be used for Quick Star Up.)

Talent Builder

Talent Builder Guide
PresetsChoose ready-made builds from the bottom. Preset builds are locked.
Build modeUse Build your own to start an empty editable tree. Left click upgrades, right click downgrades.
Priority PathsShows the recommended upgrade order and colored paths for the active build.
ShareCopies a short Discord-friendly link for the current build.
Talent Tree
Used points: 0 / 150

Total amount of buffs

No selected buffs

Talent Builder Debug

Renderer: V3.66 PRIORITY BASE PATH HIDE FIX
Post ID: 5134
Max points ACF: 150
Talent bonus points: 0
Tree count PHP: 3
Node count JS: pending
Priority mode: pending
Used points JS: pending
Last click: none
Last block reason: none